XNA2.0 ContentPipeline Build For VB.NET 模拟文档
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<XnaFrameworkVersion>v2.0</XnaFrameworkVersion>
<XnaPlatform>Windows</XnaPlatform>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<OutputPath>.\</OutputPath>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
<Private>False</Private>
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
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<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Images\Missilelauncher.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>Missilelauncher</Name>
</Compile>
<Compile Include="Images\380x480AlphaChannelOnly.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>380x480AlphaChannelOnly</Name>
</Compile>
<Compile Include="Images\BackgroundEarth.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>BackgroundEarth</Name>
</Compile>
<Compile Include="Images\BackgroundMars.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>BackgroundMars</Name>
</Compile>
<Compile Include="Images\BackgroundSun.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>BackgroundSun</Name>
</Compile>
<Compile Include="Images\BackgroundUranus.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>BackgroundUranus</Name>
</Compile>
<Compile Include="Images\BallBlack.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>BallBlack</Name>
</Compile>
<Compile Include="Images\BallBlue.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>BallBlue</Name>
</Compile>
<Compile Include="Images\BallGreen.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>BallGreen</Name>
</Compile>
<Compile Include="Images\BallLauncherEarth.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>BallLauncherEarth</Name>
</Compile>
<Compile Include="Images\BallLauncherMars.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>BallLauncherMars</Name>
</Compile>
<Compile Include="Images\BallLauncherSun.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>BallLauncherSun</Name>
</Compile>
<Compile Include="Images\BallLauncherUranus.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>BallLauncherUranus</Name>
</Compile>
<Compile Include="Images\BallRed.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>BallRed</Name>
</Compile>
<Compile Include="Images\BallYellow.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>BallYellow</Name>
</Compile>
<Compile Include="Images\Congrat.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>Congrat</Name>
</Compile>
<Compile Include="Images\Earth.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>Earth</Name>
</Compile>
<Compile Include="Images\GameOver.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>GameOver</Name>
</Compile>
<Compile Include="Images\LetsGo.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>LetsGo</Name>
</Compile>
<Compile Include="Images\Mars.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>Mars</Name>
</Compile>
<Compile Include="Images\Number1.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>Number1</Name>
</Compile>
<Compile Include="Images\Number2.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>Number2</Name>
</Compile>
<Compile Include="Images\Number3.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>Number3</Name>
</Compile>
<Compile Include="Images\Paused.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>Paused</Name>
</Compile>
<Compile Include="Images\RoofTexEarth.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>RoofTexEarth</Name>
</Compile>
<Compile Include="Images\RoofTexMars.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>RoofTexMars</Name>
</Compile>
<Compile Include="Images\RoofTexSun.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>RoofTexSun</Name>
</Compile>
<Compile Include="Images\RoofTexUranus.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>RoofTexUranus</Name>
</Compile>
<Compile Include="Images\Sun.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>Sun</Name>
</Compile>
<Compile Include="Images\Uranus.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>Uranus</Name>
</Compile>
<Compile Include="Images\WaitingToStart.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>WaitingToStart</Name>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v2.0\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
</Project>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<XnaFrameworkVersion>v2.0</XnaFrameworkVersion>
<XnaPlatform>Windows</XnaPlatform>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<OutputPath>.\</OutputPath>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
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</Reference>
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
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</Reference>
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Images\Missilelauncher.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>Missilelauncher</Name>
</Compile>
<Compile Include="Images\380x480AlphaChannelOnly.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>380x480AlphaChannelOnly</Name>
</Compile>
<Compile Include="Images\BackgroundEarth.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>BackgroundEarth</Name>
</Compile>
<Compile Include="Images\BackgroundMars.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>BackgroundMars</Name>
</Compile>
<Compile Include="Images\BackgroundSun.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>BackgroundSun</Name>
</Compile>
<Compile Include="Images\BackgroundUranus.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>BackgroundUranus</Name>
</Compile>
<Compile Include="Images\BallBlack.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>BallBlack</Name>
</Compile>
<Compile Include="Images\BallBlue.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>BallBlue</Name>
</Compile>
<Compile Include="Images\BallGreen.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>BallGreen</Name>
</Compile>
<Compile Include="Images\BallLauncherEarth.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>BallLauncherEarth</Name>
</Compile>
<Compile Include="Images\BallLauncherMars.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>BallLauncherMars</Name>
</Compile>
<Compile Include="Images\BallLauncherSun.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>BallLauncherSun</Name>
</Compile>
<Compile Include="Images\BallLauncherUranus.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>BallLauncherUranus</Name>
</Compile>
<Compile Include="Images\BallRed.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>BallRed</Name>
</Compile>
<Compile Include="Images\BallYellow.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>BallYellow</Name>
</Compile>
<Compile Include="Images\Congrat.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>Congrat</Name>
</Compile>
<Compile Include="Images\Earth.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>Earth</Name>
</Compile>
<Compile Include="Images\GameOver.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>GameOver</Name>
</Compile>
<Compile Include="Images\LetsGo.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>LetsGo</Name>
</Compile>
<Compile Include="Images\Mars.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>Mars</Name>
</Compile>
<Compile Include="Images\Number1.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>Number1</Name>
</Compile>
<Compile Include="Images\Number2.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>Number2</Name>
</Compile>
<Compile Include="Images\Number3.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>Number3</Name>
</Compile>
<Compile Include="Images\Paused.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>Paused</Name>
</Compile>
<Compile Include="Images\RoofTexEarth.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>RoofTexEarth</Name>
</Compile>
<Compile Include="Images\RoofTexMars.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>RoofTexMars</Name>
</Compile>
<Compile Include="Images\RoofTexSun.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>RoofTexSun</Name>
</Compile>
<Compile Include="Images\RoofTexUranus.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>RoofTexUranus</Name>
</Compile>
<Compile Include="Images\Sun.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>Sun</Name>
</Compile>
<Compile Include="Images\Uranus.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>Uranus</Name>
</Compile>
<Compile Include="Images\WaitingToStart.png">
<XNAUseContentPipeline>true</XNAUseContentPipeline>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Name>WaitingToStart</Name>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v2.0\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
</Project>
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